Tuesday, June 16, 2009

Ramblings + some upcoming posts

Wow! Vacation, A move from my laptop to my desktop (The laptop is my primary computer in the winter and my desktop is my primary computer in the summer - It's cold in the basement in the winter!) and Lots of work on the "Farm" seems to have made eight weeks disappear like smoke.

Well, I'm finally back to my blog.

What I'd like to post in the near future:

The missing conversion class: Why didn't Microsoft include a class to convert numbers from any base to any base from 2 to 36? Well, I've got one.

A Silverlight Risk Map: I built on the USA Map to create a risk map that shows the colors of the "owning" player.

Thanks to a start from another blog (I'll give the credit in the post) a generic full singly linked list based on class references instead of an array.

Now, long before I started this blog I was deeply involved in the Campaign Cartographer 2/3 (CC2/CC3) community. After I received my pre-ordered copy of CC2, way back when it was first released, I started to expand its capabilities.

I found out how to write XP's (plugins) for CC2 and wrote the fractal commands that are in the product today. CC2's core is written in assembly and the XP's are written in either assembly or C/C++. I wrote a random name generator that combined C++ with VB6. After .net arrived I rewrote my random name generator in C#. I even wrote five tutorials (You can read the tutorials here.) on using Microsoft's IJW (believe it or not, IJW stands for "It just works) to interconnect C++ with C# using CC2/CC3 as the example application.

Well, I've recently been contacted by an individual trying to work my tutorials and they are having issues, so I will be revisiting them - and posting about it here.

I've also got an application 75% done that is a "stand alone WIKI" for CC3. The idea here is to be able to link RTF data and map links. I'll also be posting about this as I dig back into this project.

I've not forgotten my efforts at board game programming, I just have to clean some of these other projects before I can get back to game programming.

Well, that's all my thoughts for now. If anyone has a preference on what I post first, feel free to add a comment. I DO read all comments!

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